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1. Yan Jung materials needed for COSMOS Blueprints - in Science and Industry [original thread]
Sorry if I came off as an arrogant fool. I am actually delighted that somebody has interest in these items. I used to record a lot about these. Even did statistics on the drops to estimate the probabilities.
- by Jowen Datloran - at 2014.01.22 21:32:00
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2. Yan Jung materials needed for COSMOS Blueprints - in Science and Industry [original thread]
You do certainly not obtain Yan Jung items through any form of hacking; only through archaeology. The components found in the hacking containers, are of the Serpentis variant and not Yan Jung. Most people know squat about these things, apparently...
- by Jowen Datloran - at 2014.01.22 14:31:00
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3. Drug-Lab-Only booster production possible? - in Science and Industry [original thread]
Yes. You need put the pure booster materials along with the Megacyte in the Drug Lab to produce anything anyway.
- by Jowen Datloran - at 2014.01.06 18:13:00
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4. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
Kile Kitmoore wrote: All good points, so the question is would anyone pay Dust merc's to defend their planets? Not unless CCP improves the actual PI game play (new products, new planetary structures, population control). Continuing to "suga...
- by Jowen Datloran - at 2012.03.13 13:42:00
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5. T2 BPOs -- can I get a DEV reply? - in Science and Industry [original thread]
I think you will find few that think the way tech 2 BPOs was ideal, but from there and to simply remove them now because you feel a bit disadvantaged is a long way. Two wrongs does not make a right.
- by Jowen Datloran - at 2011.11.18 19:18:00
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6. T2 BPOs -- can I get a DEV reply? - in Science and Industry [original thread]
If how to obtain the blueprint you feel is devaluing you effort/ISK is irrelevant for your "problem" then it is not much different to the devaluation you will experience when new ships are introduced and/or balanced.
- by Jowen Datloran - at 2011.11.18 15:45:00
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7. Low Sec PI manufacturing. - in Science and Industry [original thread]
Very nice point, Count Rais. Before investing in a POCO think about this: How will you react the moment you get a mail send by a larger low sec PvP group demanding you pay them a (monthly) fee or they will blow up your POCO? Welcome to the low s...
- by Jowen Datloran - at 2011.11.18 10:18:00
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8. Mission Running Orca Pilot confused over worth of Hulk - in Science and Industry [original thread]
Originally by: Barbara Nichole This is always the way it's been.. Just be glad you don't have a 500 million isk hulk gathering dust in your hanger like some people have. That's me. For some reason I am interested in doing mining missi...
- by Jowen Datloran - at 2011.05.17 12:18:00
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9. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Orion Pax As I said, it's a conceptual idea. Also this problem could easily be mitigated by adding a Quality Level in which the end product has small differences. For example a blueprint with a Quality Level of 0 would crea...
- by Jowen Datloran - at 2011.05.13 11:04:00
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10. New to T2 production. Confusing numbers. - in Science and Industry [original thread]
Originally by: BorderRunner 97 Minerals you mine yourself are free. Right, you loonie. -- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space
- by Jowen Datloran - at 2011.01.03 12:52:00
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11. PI Material Loss bug testing (now with nifty exploit) - in Science and Industry [original thread]
Hi. I have had the same occurrence happening to me: 20 or so hours production of Sterile Conduits finished far earlier than schedule. I have already bug reported it. I see there is a key element in common between out two cases but it should not ...
- by Jowen Datloran - at 2010.07.20 06:32:00
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12. Louis's epic PI guide - in Science and Industry [original thread]
Good guide. I notice you have not mentioned anything about the buffer capability of all industrial facilities. ---------------- Mr. Science & Trade Institute - EVE Online Lorebook
- by Jowen Datloran - at 2010.06.28 12:13:00
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13. Bigger planet = bigger infrastructure power bill - in Science and Industry [original thread]
Do not build your command center on a planet with 72,000 km in radius. Seriously, do not. ---------------- Mr. Science & Trade Institute - EVE Online Lorebook
- by Jowen Datloran - at 2010.06.18 13:36:00
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14. Planetology/Adv. Planetology --- worth it? - in Science and Industry [original thread]
I have a pretty good feeling the the Planetology skills work like exploration related skills. Meaning, that when you place your four probes in a certain setup, they will always pinpoint a cosmic signature site to a certain location no matter how m...
- by Jowen Datloran - at 2010.06.18 13:24:00
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15. PI Resource Depletion Mechanics - in Science and Industry [original thread]
Edited by: Jowen Datloran on 12/06/2010 10:24:46 In other words; with little to no levels in Planetology, your heat map will be erroneous and not reveal where the real hot-spot centers are located. Three things you can do: Train up the bas...
- by Jowen Datloran - at 2010.06.12 10:24:00
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16. Hulk Production Cost! - in Science and Industry [original thread]
Edited by: Jowen Datloran on 02/12/2009 11:38:09 Originally by: Triffid PieMuncher It's irrelevant that other things are used less. The time it takes to produce the components for a hulk is as long as whatever the longest component p...
- by Jowen Datloran - at 2009.12.02 11:37:00
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17. Biochemical reactor - in Science and Industry [original thread]
Edited by: Jowen Datloran on 29/10/2009 09:04:05 The reason why it is not working is exactly due to the reuse of GS2. Reaction processes does not allow for "loops" which I believe has something to do with timing of the process. It is the same...
- by Jowen Datloran - at 2009.10.29 09:00:00
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